ROBO-SUMO.| LUMINAIRE | KIITFEST-2017
EVENT DETAILS FOR ROBO-SUMO:
TASK:
Team has to build an autonomous robot that can keep track of the current position of itself as well
as the position of the rival bot with the help of the provided server and Bluetooth module in the
provided grid. The bots need to find each other using the information provided by the server. On
first contact of the bots, each of the bot will attempt to push the other bot out of the arena and the
one that succeeds to perform the task will be declared as the winner i.e. the bot that comes out of
the arena first will lose the match.
ARENA:
The game field consists of an arena having dimensions 2400 mm X 2400 mm (l x b).
It consists of the following:
1. The arena is composed of 7 x 7 cells.
2. The arena is divided into cells using white strips of width 50mm.
3. Each square cell has a side of 300mm and is black in colour.
4. All the distances are shown in fig. 1.
The figure 1 below shows the sample arena. The actual arena at the competition may contain
slight variations.
Note: The dimensions of the arena will be accurate to within 5% or 20 mm, whichever is less.
GAMEPLAY:
The game consists of two parts:
1. (a) Finding the rival bot:
Each bot needs to keep the server updated with its current position i.e. current cell
number with the help of Bluetooth module. The bot needs to locate the rival bot by
receiving the real-time location of the bots provided by the server.
(b) Push the rival bot outside the arena:
On their first contact the bot needs to push the rival bot out of the arena.
2. A total of 10 minutes would be provided to complete the task. In case the bots fail to
complete the task within the time limit, the winner would be decided as per the tie rules.
NOTE: In case the bots are unable to find each other within the time limit, the bot that has
travelled the maximum distance towards the half of the arena of the rival bot will be declared
as the winner of the game. In case of a further tie, a 5 minute extra gameplay would be
provided to decide the winner.
The 2D Matrix to be followed and according to which the server would send and receive
the information about the current position is:
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30 31 32 33 34 35
36 37 38 39 40 41 42
43 44 45 46 47 48 49
BOT SPECIFICATION:
1. The autonomous bot must fit into the box of dimension 220 mm X 220 mm X 220 mm (l x b x
h).
2. The bot should not weigh above 5kg which would be verified.
3. Bot must have at least one red LED which will glow upon the first contact till the end of the
game.
4. Bot can have on board or wired power supply (CAR Batteries are strictly not allowed).
5. Bot must be started individually by only one switch. However a team may have on board
switch for restart. This switch has to be shown to the organizer before the run.
6. When using the electric power supply, the potential difference between any 2 points must
not exceed 24 V at any point of time during the game.
7. The autonomous bot should not separate or split into two or more units. All bots/units
which are touching each other or are in the starting point will be considered as one bot.
8. During the run, the autonomous bot must not damage the arena in any way. It is not
allowed to leave anything behind or make any marks while traversing the arena. Any bot
found damaging the arena will be immediately disqualified. The final decision is at the
discretion of the organizers.
9. MaĐhiŶe ĐaŶŶot ďe ĐoŶstruĐted usiŶg readyŵade Lego kits͛ or aŶy readyŵade ŵeĐhaŶisŵ.
But they can make use of readymade gear assemblies. Violating this clause will lead to
disqualification of the team.
GAME RULES:
1. The teams will have to submit their bot before the start of the competition. Only those
teams which submit their bots will be allowed to participate. The bot will be handed back to
the team during the time of their run. They will be given 2 minute for calibration. If any team
is found to alter its code after depositing its bots except the initial start position which would
be given on-spot by the organising team, then it will be immediately disqualified from the
competition. They are however allowed to make any other hardware changes.
2. Only one autonomous bot per team is allowed.
3. When the autonomous bot starts, no team member is allowed to touch the bot or enter the
arena.
4. At the start of the task, the bot will be placed in the starting cell. Only 1 team member is
allowed to be near the game field while starting the bot.
5. Run will start only when organizers give the signal.
6. The starting procedure of the bot should be simple and should not involve giving bot any
manual force or impulse in any direction.
7. A total of 10 minutes will be given for the gameplay.
GENERAL RULES:
1. Only 1 member of the team is allowed to handle the bot.
2. Participants are not allowed to keep anything inside the arena other than the bot.
3. Laptops/personal computers are not allowed near the arena. Other Wi-Fi, Bluetooth, etc.
devices must be switched off. The organizers hold the right to check for these devices and
their usage and disqualify the team.
4. The time measured by the organizers will be final and will be used for scoring the teams.
5. Time measured by any contestant by any other means is not acceptable for scoring.
6. IŶ Đase of aŶy disputes / disĐrepaŶĐies, the orgaŶizers͛ deĐisioŶ will ďe fiŶal and binding.
7. The organizers reserve the rights to change any or all of the above rules as they deem fit.
Change in rules, if any will be highlighted on the website and notified to the registered
teams.
8. Only two teams are allowed to be present during the run.
JUDGING:
The Bot that falls first out of the arena will lose the match. And in case of a tie the winner will be
decided on the tie criteria mentioned above.
CONTROLS:
1. The bot must be completely autonomous.
2. The bot should not receive any kind of input from outside the
arena.
TEAM SPECIFICATIONS:
A team may consist of a maximum of 5 participants. Students from different educational institutes
can form a team.
ELIGIBILITY:
All students with a valid identity card of their respective educational institutes are eligible to
participate.
CERTIFICATE POLICY:
The top three will get the Cash Prize and certificates.
CERTIFICATE OF PARTICIPATION:
The participation certificate will be awarded to all the teams participating.
CONTACT DETAILS:
Rahul Singh
Event Coordinator, Luminaire 17
Mob No. - +91 8093756755
Email ID – 1405057@kiit.ac.in
Kumar Gautam
Event Coordinator, Luminaire 17
Mob No. - +91 9776308427
Email ID – Gauti9905@gmail.com
PRIZES WORTH : 30000* and Goodies
ROBO-SUMO.| LUMINAIRE | KIITFEST-2017
Reviewed by AAPKIIT
on
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